Friday, August 26, 2011

Back to School

So last year at the summer house I did a quick drawing of my seven-year-old nephew interacting with characters from the Pokemon universe. It was done with colored pencils, took about twenty minutes, and got stuck to the fridge and I kind of forgot about it. Then last week his five-year-old brother asked for a drawing featuring him. He asked to be inserted in the Sesame Street universe. That drawing took more like an hour and was done with pencils and watercolors. Then being good cousins they asked when my own two kids would get their drawings. Never mind that they are jaded teens. So my daughter asked for a Glee-themed drawing and my son asked for Harry Potter. I did the Glee drawing (because I love my daughter) and then went a little overboard on the Harry Potter drawing (because I love Harry Potter. And my son.) Here's a detail. I am always surprised when I get a likeness right in a caricature, as I have no good system to achieve that. Here I got a good likeness of Professor Lupin. He is my favorite adult in the series, so maybe that has something to do with it, but mostly when I get a likeness right it's luck.

Monday, July 25, 2011

The Devil is in the Details



The sketch was done on a plane ride on my way to see my family in Iowa. It was photographed with my low-end camera phone and sent to a laptop where I colored it with Photoshop in a hotel room while my kids swam. Then I did the final in scratchboard, scanned and colored it once I got back home. It doesn't make me miss the good old days.

The article itself is fascinating. It is about the power of the mind on appetite. An experiment was conducted where one group was shown a "sinfully indulgent" treat and one group was shown a "low calorie healthy alternative" treat. Both were the same exact milkshake. The "unhealthy" treat elicited greater feelings of hunger than the "healthy" one, and after consuming the shake, those who had the "unhealthy" treat reported feeling more full and satisfied than those who had the "healthy" treat.

Friday, December 24, 2010

Merry and Bright



click to enlarge, print, and turn into next year's wrapping paper.

Wednesday, December 15, 2010

Interiors

One of the animation classes I teach is for a small group of developmentally delayed young adults. Some of these students have physical challenges, some have mental challenges, but as a group they each contribute something different to the film. So the person who has a lack of fine motor skills may not be able to move their paper characters 1/16th of an inch at a time, but will invent the story and dialogue. Another may be almost nonverbal, but has that animator's instinct for creating movement. Here is the project this group just completed.

Space Bananas! from Gregory Nemec on Vimeo.



There was a new student this session. Among the open faces and smiles, he was quiet, withdrawn even. During our test animation with toys on a tabletop, he created convincing flickering flames from clay. Hmmm...maybe this is one of the quiet instinctive ones. I asked for story ideas from the group, and there were lots of childlike, enthusiastic responses: "Race cars!" "Monkeys!" "Pirates!" I asked the quiet one what he'd like to make a movie about. He shrugged. When I asked what kinds of movies or shows he liked, without looking up he said, "I mostly read Lovecraft." That one sentence told me he wouldn't be comfortable making the equivalent of kids' drawings come to life, and probably wouldn't be comfortable working with the other students. Thankfully I had an excellent assistant who was great with the rest of the group so I could work more directly with this one student. He was hesitant to talk about ideas for animation, even after finding out I knew who Cthulhu was, and especially hesitant to create characters or animation: "I'm a perfectionist and it wouldn't have the level of realism I would want." I showed him the animation of William Kentridge—here's someone who gets emotional depth without realism. Once he saw Kentridge's torn paper figures he was ready to get to work. His movie is made from cut and torn black paper on a white background. All the atmosphere was added by the animator using the excellent, discontinued version of iMovie.

The Dunwich Chase from Gregory Nemec on Vimeo.



During animation he would talk about Lovecraft's universe and his own interest in online gaming. His group leader told me that he never talked this much anywhere else. He had told her that he wasn't sure he should even be in this program because he was "so high functioning." He was very particular about each aspect of his film. And he was a natural, laying down torn bits of paper until figures were formed, and he knew how to make them move. Never looking me in the eye, never betraying a single emotion in his voice or face. On the final day, he added the effects and the audio. As the members of the group were getting their coats on to leave, I said, "Christian, it was good to meet you." He said in his typical quiet way, "But you already met me." I explained I meant it was good to have worked with him, and I was glad to have met him, and I wanted to tell him since we may not see each other again. He said "Oh." He put his hand out, we shook hands, and he was gone.

Thursday, October 28, 2010

Dem Bones

A variety of images of my favorite part of Halloween.















From the top down:

Unknown sculpture.
James Ensor painting.
Still from Ray Harryhausen's "Jason and the Argonauts."
Skeletons unearthed in Verona. Could they be a Montague and a Capulet?
A small section of the Mutter Museum's collection of skulls.
Odilon Redon painting.
Part of a Google image search page. Sometimes they look like someone designed them.
Posada print.
Another Mutter Museum specimen.
Michael Paulus drawing. He has a lot more of these.
Three unknown photos.
A wall in Chitzen Itza, Mexico.

Friday, September 17, 2010

Genies


Here are the repeating genies in place. (It helps to click on the image to enlarge it) This illustrates a story in a math magazine, and I warn you, even a story-problem lover like me gets lost trying to solve this one.

What these explorers are viewing is an octagonal treasure chest, with a drum at each corner. Inside each drum is a genie, each standing either heads up or feet up. Each time you strike a drum, the genie within flips over AND the entire octagon spins so that you don't know which drum you have just struck. Once all genies are either heads up or feet up, the treasure chest opens. The logic starts out simply (If there were only two genies, you would hit one drum and the chest opens) but I am left behind as the numbers increase and the thinking gets complicated.

But it's not the illustrator's job to understand the math. What is important: solving the editors' dilemma. Namely, how can you illustrate genies that nobody can see? That was the inspiration for creating a repeating surface pattern to begin with.

Tuesday, July 20, 2010

I  ESCHER


I was looking for a heart icon, but could only find the Apple logo. Then I realized it's more accurate in this case: if you focus on the bite, it reads "I chomp Escher." Because I often do. In this case, I really did take a big bite. I have always marveled at his interlocking repeating figures. I designed the genies as part of another image that isn't complete yet. Eventually they will wrap around an object, including the top of a round chest:


Thanks to our friend Photoshop, I can repeat it endlessly, and in a variety of distorted shapes. What would M.C. have done with a Mac?